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Old Sep 28, 2005, 08:25 PM // 20:25   #1
Ascalonian Squire
 
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Default Healing Breeze Permently

The Average Healing breeze does 8. It can go up to 9 but thats usually for not the mix'ed, but pure.. extreeme spike healers.

However.. I have thought of a possible way to get Healing Breeze on someone Permently with a hp regen of 8, but do not have the time, or money to afford it.

Well here's my what you would do.

1. Succor +1 hp regen
2. Watchful Spirit +2 hp regen
3. Mending +4 hp regen

Thats where it stops.. however.. I heard there is a green item that gives you a 20% chance of +1 Healing attribute. If this does exist, possibily mending at 16 healing attribute, can hit 17 healing (20% chance) and hit all the way up to 5 hp regen?

I know it works with protection. I have protection icon that gives Protection +1 attribute (20%) chance and with vital blessing, at 16, hits 211. With the 20 percent chance, sometimes it goes up to 221!!!

So.. anyone wanna try this? I don't have the green item to do it

~Ice Blessings~
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Old Sep 28, 2005, 08:27 PM // 20:27   #2
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mending won't hit 5 at a lvl17 cast.

and if it did..the practicality of this would be almost null. You'd have a monk with a constant 1 pip of energy regen. He wouldn't be able to do anything.
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Old Sep 28, 2005, 08:30 PM // 20:30   #3
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That would officially be the most expensive regeneration build ever. 3 pips of energy regeneration sacrificed, makes it 6 energy per second. The unmodded breeze = 10 seconds, so you're spending 60 energy to gain that healing breeze under this scenario. Versus 10 for the normal one.

Good thoughts, bad result.
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Old Sep 28, 2005, 08:36 PM // 20:36   #4
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If I get time tonight I'll try the build with blessed sig for e-management. My problem is more that it takes 3 skill slots over healing breeze's one, but at least it can't be interrupted.

I will say it is probably worthless in teams/tombs/gvg because any decent group will bomb your enchants, but for comp arena it might be ok.
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Old Sep 28, 2005, 08:44 PM // 20:44   #5
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so you're planning to be a monk who manages only one teammate?
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Old Sep 28, 2005, 08:54 PM // 20:54   #6
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Quote:
Originally Posted by Xue Yi Liang
so you're planning to be a monk who manages only one teammate?
or he's working on a solo build that would give him a constant 8 pip regen....
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Old Sep 28, 2005, 09:00 PM // 21:00   #7
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Its for my super soldier build

~Ice Blessings~
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Old Sep 28, 2005, 09:05 PM // 21:05   #8
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If you're asking me...

A team arenas monk is usually the first and primary target and the goal is to stay alive till your team kills the other team. Only rarely do teams switch targets or mix it up.

That being said, I don't think it is great, 3 skills and -3e for 7 regen is meh, but it won't take long to test.

...

Hrm, thinking about skills to throw in and it's really going to be harsh. The enchants have too much base cost to throw on and off and they are too limited to really be worth maintaing in general. Maybe if you're running an ether renewal e/mo...

I will still test it I guess, like I said, I don't think it will take long

Edit: Can't be for solo build, succor is other ally...
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Old Sep 28, 2005, 09:12 PM // 21:12   #9
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Health regen is not the best way for a player to survive longer... the best way is for to use stances, boost armor levels, etc.
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Old Sep 28, 2005, 09:16 PM // 21:16   #10
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For crying out loud.. THIS IS NOT FOR PVP! This is just simple testing!!! I didn't ask for critizim..?!

~Ice Blessings~
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Old Sep 28, 2005, 09:17 PM // 21:17   #11
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mending reaches 5 regen with 18 healing prayers (4% chance with 2 +1 (20%) healing prayers items)

healing breeze is just perfect with 9 healing prayers for 7 regen (reaches 10 at 17 and 18 healing prayers).
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Old Sep 28, 2005, 09:23 PM // 21:23   #12
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Quote:
Originally Posted by Ice Blessings
Its for my super soldier build

~Ice Blessings~

Succor gives +1 energy regeneration and it gives it to someone else, not you.
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Old Sep 28, 2005, 09:23 PM // 21:23   #13
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I don't recall saying it was for me... ? And if i know about the skill and I KNOW its for someone else.. why are you telling ME a.. 600 hour experienced monk what it does..?

~Ice Blessings~
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Old Sep 28, 2005, 09:33 PM // 21:33   #14
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Quote:
Originally Posted by Ice Blessings
I didn't ask for critizim..?!

~Ice Blessings~
Hopefully you didn't take my post as criticism.

What I'm saying is that, although this build could techincally work, the cost WAY outweighs the benefit you would gain from it.

Costs:

1) 60 energy for this build versus 10 energy for healing breeze
2) 3 skill slots for this build versus 1 for healing breeze

Benefits:

1) Don't need to stop and recast healing breeze every 10 seconds.
2) Not interruptable because permanent enchantments.

The 2 benefits above, unless you know you're going into a massive interrupt/energy draining scenario, is not worth, IMO, the 50 energy additional cost of the build.
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Old Sep 28, 2005, 09:41 PM // 21:41   #15
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Strap on Life Barrier + Life bond on awarrior and watch him gethit 1's and 10's at most.. healing breeze with 8 heals em for 16, kinda like the solo build monks use.

Can healling breeze heal 1's faster or 20's? Use prot spells to reduce it on a warrior.. and bam, your good to go. I did this and watched 1 warrior take out 3 lvl 28 monsters solo.. and got half exp.. not to bad.. i'm a enchanter monk.. not to intrested in heals or energy management at the moment.. so please don't tell me "oh this sucks".. blah blah blah

~Ice Blessings~
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Old Sep 28, 2005, 09:43 PM // 21:43   #16
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Health regen is good in conjunction with protective spirit and low hp. If you can get your tank to, say, 100hp, he'll get hit for only 10 damage a hit, and with 8 spots of regen, will recover it all almost instantly.

Not too bad unless you run into mesmers.
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Old Sep 28, 2005, 09:43 PM // 21:43   #17
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Quote:
Originally Posted by Sigil
If you're asking me...

A team arenas monk is usually the first and primary target...
Only isolated it to make a point about this part.

Makes sense on paper, but frankly a big mistake in team arenas. You want to take out the weakest link on an opposing team first. Monks are not the weakest. Squishies are.
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Old Sep 28, 2005, 09:48 PM // 21:48   #18
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Quote:
Originally Posted by Ice Blessings
Strap on Life Barrier + Life bond on awarrior and watch him gethit 1's and 10's at most.. healing breeze with 8 heals em for 16, kinda like the solo build monks use.

Can healling breeze heal 1's faster or 20's? Use prot spells to reduce it on a warrior.. and bam, your good to go. I did this and watched 1 warrior take out 3 lvl 28 monsters solo.. and got half exp.. not to bad.. i'm a enchanter monk.. not to intrested in heals or energy management at the moment.. so please don't tell me "oh this sucks".. blah blah blah

~Ice Blessings~
I don't get a few things of what you just said. A few points however-
1. You're question has been answered.
2. The build does seem kind of redundant. If you want to do a good 2 man build, then you'd require a place without shatter enchants. Have the warrior use succor on you, and then you use healing breeze for that hp regen.
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Old Sep 28, 2005, 09:58 PM // 21:58   #19
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Because I can stay out of the fight without getting into it.
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Old Sep 28, 2005, 10:01 PM // 22:01   #20
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Quote:
Originally Posted by User Name
mending won't hit 5 at a lvl17 cast.

and if it did..the practicality of this would be almost null. You'd have a monk with a constant 1 pip of energy regen. He wouldn't be able to do anything.

I always run a zero regen monk when i lead to the protective side. uses blessed signet. I'm sure its feasible for a healing monk also
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